Dynamics
Four frequency bands of upward + downward parallel compression, built to add density fast.
COMING SOON

Crushing Compressor splits the signal into four frequency bands, hits each one with aggressive upward and downward compression, then blends that compressed character back against the original band. Instead of another screen full of threshold, ratio, attack and release controls per band, each one gives you the single thing that matters here: how much crush you want, and how far to push it.
LUFS MATCH continuously compares input and processed loudness and compensates the difference, so density doesn't win the comparison just by getting louder — you get to judge the extra crush on its own terms. INFLATE adds a separate waveshaping density stage ahead of the final safety limiter, so you can push hard without immediately having to repair your gain staging afterwards.
Dynamics
Four frequency bands of upward + downward parallel compression, built to add density fast.
COMING SOON
Crushing Compressor splits the signal into four frequency bands, hits each one with aggressive upward and downward compression, then blends that compressed character back against the original band. Instead of another screen full of threshold, ratio, attack and release controls per band, each one gives you the single thing that matters here: how much crush you want, and how far to push it.
LUFS MATCH continuously compares input and processed loudness and compensates the difference, so density doesn't win the comparison just by getting louder — you get to judge the extra crush on its own terms. INFLATE adds a separate waveshaping density stage ahead of the final safety limiter, so you can push hard without immediately having to repair your gain staging afterwards.

VST3 · Windows 64-bit · macOS